Monday, January 21, 2008

Zul'Gurub

Limited Warranty did a fun run raid on Zul'Gurub last night. We wanted to run it to get some raid experience as a group and to get any gear for some of our lower-level 60s. It was pretty rough, to tell you the truth, but not too bad considering most of the raid had never been there. We downed:

The Panther Boss kicked our ass because by this time we were down to maybe twelve people and didn't have enough tanks to take the panther adds.

Gear? I have no idea who got what or even what dropped at all. I was raid leader and had enough on my plate trying to remember strategies and getting people to stay where they're supposed to stay before the boss pull. Ok- not enough time to get in too much depth, so another quick list of impressions:

  1. When people say they're going to raid and they tart talking about how they'd rather be PvPing, just replace them; even if they're the main tank.

  2. Bring a crap-ton of arrows/ammo.

  3. If your guild's main tank isn't on, be prepared to AOE attack everything and rely on your level 70s' uber gear to kill and defeat pulls that would have mopped the ground with you at level 60

  4. If a pally is in the raid and says "WTF" when you ask him to off-tank something... be afraid, be very afraid.

  5. Buy a headset. People can't won't read instructions unless they're in th Raid Warning


But, all-in-all I think it was a good experience for people to see the frustrations of a raid, but the bosses went down so easily for us that we didn't get that awesome sense of accomplishment you get.


PS- I finally got the Crystalhide Handwraps. They went from 500gold to 390gold on the AH. I put in some +8 agil gems and viola! I'm one more step closer to being Kara-ready.

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